US 12,257,513 B2
Gamification of health awareness based on a wake-up time
Takayuki Shindo, Tokyo (JP); Satoshi Ogawa, Tokyo (JP); Kaname Kosugi, Tokyo (JP); Marie Shuto, Tokyo (JP); and Koya Nakahata, Tokyo (JP)
Assigned to The Pokémon Company, Tokyo (JP)
Filed by The Pokémon Company, Tokyo (JP)
Filed on Feb. 7, 2024, as Appl. No. 18/434,858.
Application 18/434,858 is a continuation of application No. 17/989,715, filed on Nov. 18, 2022, granted, now 11,944,908.
Application 17/989,715 is a continuation of application No. 17/206,180, filed on Mar. 19, 2021, granted, now 11,534,695, issued on Dec. 27, 2022.
Application 17/206,180 is a continuation of application No. PCT/JP2019/036821, filed on Sep. 19, 2019.
Claims priority of application No. 2018-176958 (JP), filed on Sep. 21, 2018.
Prior Publication US 2024/0173630 A1, May 30, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/825 (2014.01); A63F 13/212 (2014.01); A63F 13/35 (2014.01); A63F 13/65 (2014.01); A63F 13/69 (2014.01); G06F 9/4401 (2018.01)
CPC A63F 13/825 (2014.09) [A63F 13/212 (2014.09); A63F 13/35 (2014.09); A63F 13/65 (2014.09); A63F 13/69 (2014.09); G06F 9/4418 (2013.01)] 5 Claims
OG exemplary drawing
 
1. An information processing apparatus that manages progress of a game to be executed on a user terminal, the information processing apparatus comprising:
circuitry configured to
acquire sleep information of a user,
perform a process of the game based on the sleep information,
store information of a plurality of characters,
store a type of notification mode associated with a type of voice for each of the plurality of characters, and
control the user terminal to perform a notification prompting the user to wake up with a type of notification mode associated with a second character that is different from a first character, the first character being selected in the game before going to bed.