US 12,257,499 B2
Replay editor in video games
Clayton W. Vaught, Sammamish, WA (US); Cullen J. Waters, Jr., Saint Johns, FL (US); and James Lawrence Ricker, Cologne (DE)
Assigned to Electronic Arts Inc., Redwood City, CA (US)
Filed by Electronic Arts Inc., Redwood City, CA (US)
Filed on Jan. 11, 2024, as Appl. No. 18/409,936.
Application 18/409,936 is a continuation of application No. 17/649,256, filed on Jan. 28, 2022, granted, now 11,878,239.
Prior Publication US 2024/0198222 A1, Jun. 20, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/49 (2014.01); A63F 13/497 (2014.01); A63F 13/525 (2014.01); A63F 13/577 (2014.01)
CPC A63F 13/497 (2014.09) [A63F 13/525 (2014.09); A63F 13/577 (2014.09); A63F 2300/634 (2013.01)] 20 Claims
OG exemplary drawing
 
1. One or more non-transitory computer-readable media storing computer-executable instructions that, when executed by one or more processors, cause the one or more processors to perform operations comprising:
receiving simulation state data of a game simulation of a video game previously rendered as one or more rendered views;
receiving a request to generate a replay including a request to modify a simulation state of the simulation state data with at least one modification to the simulation state,
modifying, based at least in part on the at least one modification to the simulation state, the simulation state of the simulation state data to generate modified simulation state data having a modified simulation state;
generating replay data based on the modified simulation state data;
rendering, based on the replay data, one or more replay views of the replay; and
outputting the one or more replay views to a display of a computing device.