US 12,257,494 B2
Information processing system and information processing method
Atsushi Shionozaki, Tokyo (JP)
Assigned to SONY CORPORATION, Tokyo (JP)
Filed by SONY CORPORATION, Tokyo (JP)
Filed on Apr. 5, 2021, as Appl. No. 17/222,304.
Application 17/222,304 is a division of application No. 16/461,857, granted, now 11,413,519, previously published as PCT/JP2017/045621, filed on Dec. 20, 2017.
Claims priority of application No. 2017-028774 (JP), filed on Feb. 20, 2017.
Prior Publication US 2021/0220726 A1, Jul. 22, 2021
Int. Cl. A63F 13/21 (2014.01); A63F 13/45 (2014.01); A63F 13/79 (2014.01)
CPC A63F 13/21 (2014.09) [A63F 13/45 (2014.09); A63F 13/79 (2014.09); A63F 2250/02 (2013.01); A63F 2250/26 (2013.01)] 15 Claims
OG exemplary drawing
 
1. An information processing apparatus, comprising:
communication circuitry configured to communicate with a plurality of user terminals; and
processing circuitry configured to:
control a game space of a positional information game, the user terminals executing the positional information game to access the game space based on locations of the user terminals in a real space;
obtain information of regions in the real space, using at least one of a terminal device, a wearable device, a camera, or a people stream sensor, the regions including at least a first region and a second region neighboring the first region, the obtained information including information of a non-game user, who is not interacting with the game, present in the first region, based on at least one of acceleration sensor data, gyro sensor data, geomagnetic sensor data, positional information, vibration sensor data, biological information, a density of population, sound data, or face images,
wherein at least one of the acceleration sensor data, the gyro sensor data, the geomagnetic sensor data, the positional information, the vibration sensor data, or the biological information is receivable from either of the terminal device or the wearable device,
wherein at least one of the density of population, the sound data, or the face images is receivable from either of the camera or the people stream sensor,
wherein the biological information includes pulses, heart rates, amounts of sweating, aspiration, body temperatures, myoelectric values, and brain waves,
wherein the density of population includes a people stream, a number of people, and lengths of time the people remain in the first region, and
wherein the sound data includes environment sounds and utterance sounds;
determine whether the first region is unsafe for game users of the user terminals based on whether the obtained information is more than a threshold value; and
responsive to the determination, change a frequency of appearance of a game content accessible at a virtual location in the game space that is associated with the second region.