| CPC A61B 5/16 (2013.01) [A47C 31/00 (2013.01); A61B 5/0022 (2013.01); A61B 5/0205 (2013.01); A61B 5/024 (2013.01); A61B 5/11 (2013.01); A61B 5/1118 (2013.01); A61B 5/165 (2013.01); A61B 5/4806 (2013.01); A61B 5/4809 (2013.01); A61B 5/4812 (2013.01); A61B 5/486 (2013.01); A61B 5/7271 (2013.01); A61B 5/7405 (2013.01); A61B 5/742 (2013.01); A63F 13/212 (2014.09); G06F 16/2228 (2019.01); G06Q 20/10 (2013.01); G06Q 30/02 (2013.01); G06Q 30/0641 (2013.01); G06Q 50/22 (2013.01); G16H 10/20 (2018.01); G16H 10/60 (2018.01); G16H 20/30 (2018.01); G16H 40/63 (2018.01); G16H 40/67 (2018.01); G16H 50/30 (2018.01); H04N 9/3179 (2013.01); H04N 9/3182 (2013.01); H04N 9/3194 (2013.01); A61B 5/08 (2013.01); A61B 2560/0242 (2013.01)] | 23 Claims |

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1. An information processing system for executing a game application, the information processing system comprising:
at least one processing device; and
at least one memory storing instructions that when executed cause the system to perform operations including:
obtaining user information for calculating information relating to sleep of a user;
calculating a first parameter relating to sleep and/or fatigue of the user based on the user information obtained during a sleep period of the user;
calculating a second parameter based on information obtained from the user during an awake period of the user; and
controlling game progress of the game application based on a value calculated using the first parameter and the second parameter.
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