US 11,931,651 B2
Graphical user interface for electronic games
Chen Lu, Singapore (SG)
Assigned to Garena Online Private Limited, Singapore (SG)
Appl. No. 17/764,810
Filed by Garena Online Private Limited, Singapore (SG)
PCT Filed Dec. 3, 2021, PCT No. PCT/SG2021/050747
§ 371(c)(1), (2) Date Mar. 29, 2022,
PCT Pub. No. WO2022/211721, PCT Pub. Date Oct. 6, 2022.
Claims priority of application No. 10202103346X (SG), filed on Apr. 1, 2021.
Prior Publication US 2023/0080907 A1, Mar. 16, 2023
Int. Cl. A63F 13/533 (2014.01); A63F 13/537 (2014.01); A63F 13/837 (2014.01)
CPC A63F 13/533 (2014.09) [A63F 13/537 (2014.09); A63F 13/837 (2014.09); A63F 2300/303 (2013.01); A63F 2300/308 (2013.01); A63F 2300/8076 (2013.01)] 16 Claims
OG exemplary drawing
 
1. A user interface for electronic games, the user interface comprising:
a weapons-display region configured to display weapons of an avatar, each of the weapons capable of being in an active state or an inactive state, and being assigned with a predicted weapon ranking value corresponding to a predicted relative likelihood that the particular weapon will be selected for use, the weapons-display region comprising:
a current weapon panel, wherein the current weapon panel is configured to display a first weapon of the weapons in an active state, and
a plurality of spare weapon panels, wherein each of the plurality of spare weapon panels being assigned with a panel ranking value and configured to display one of the weapons in the inactive state at any one time to reflect that the displayed weapon is not currently in use, the panel ranking value reflecting a significance or importance of a positioning of each spare weapon panel relative to other spare weapon panels in the weapons-display region, the plurality of spare weapon panels being arranged in accordance with the panel ranking values; and
wherein selection of any one of the spare weapon panels results in
a corresponding weapon in the inactive state, which is displayed on the selected spare weapon panel, being switched to the active state and promoted to the current weapon panel in place of the first weapon to reflect that the corresponding weapon is currently in use,
the first weapon being switched to the inactive state and relegated to a spare weapon panel, and
the weapons in the inactive state, including the relegated first weapon, being dynamically ordered and displayed on the plurality of spare weapon panels according to the panel ranking value of the spare weapon panels and the predicted weapon ranking value, wherein the corresponding weapon currently in use is not displayed on the plurality of spare weapon panels.