US 11,931,650 B2
TV-to-game sync
Brian Robillard, North Hollywood, CA (US); Michael Peterson, Woodland Hills, CA (US); and Julius Harper, Valencia, CA (US)
Assigned to Disney Enterprises, Inc., Burbank, CA (US)
Filed by Disney Enterprises, Inc., Burbank, CA (US)
Filed on Jan. 21, 2020, as Appl. No. 16/748,642.
Application 16/748,642 is a division of application No. 13/540,601, filed on Jul. 2, 2012, granted, now 10,569,171.
Prior Publication US 2020/0155938 A1, May 21, 2020
Int. Cl. A63F 13/00 (2014.01); A63F 13/424 (2014.01); A63F 13/69 (2014.01); G06Q 30/0207 (2023.01); A63F 13/215 (2014.01)
CPC A63F 13/424 (2014.09) [A63F 13/69 (2014.09); G06Q 30/0209 (2013.01); A63F 13/215 (2014.09); A63F 2300/6072 (2013.01); A63F 2300/609 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
executing, by operation of a computing device, a game environment having locked content that is inaccessible to a user, the locked content having an association with one or more keys;
capturing, using one or more sensors of the computing device, audio data from an external environment;
processing the audio data to generate a key;
determining that the key matches at least one key of the one or more keys associated with the locked content;
modifying the game environment to enable access to at least a portion of the locked content in the game environment; and
displaying to the user, via a user interface of the computing device, a notification that access has been enabled to at least the portion of the locked content in the game environment.