US 12,251,633 B2
Program, server, method, and system for increasing predictability of enemy next action
Keita Ueda, Tokyo (JP); Tatsuya Hasegawa, Tokyo (JP); and Makoto Akashio, Tokyo (JP)
Assigned to CYGAMES, INC., Tokyo (JP)
Filed by CYGAMES, INC., Tokyo (JP)
Filed on Sep. 2, 2022, as Appl. No. 17/902,527.
Application 17/902,527 is a continuation of application No. PCT/JP2021/008737, filed on Mar. 5, 2021.
Claims priority of application No. 2020-038453 (JP), filed on Mar. 6, 2020.
Prior Publication US 2023/0001299 A1, Jan. 5, 2023
Int. Cl. A63F 13/58 (2014.01); A63F 13/533 (2014.01); A63F 13/5375 (2014.01); A63F 13/822 (2014.01); A63F 13/847 (2014.01)
CPC A63F 13/5375 (2014.09) [A63F 13/533 (2014.09); A63F 13/58 (2014.09); A63F 13/822 (2014.09); A63F 13/847 (2014.09)] 11 Claims
OG exemplary drawing
 
1. A non-transitory computer readable medium storing a program, when executed by a computer, is configured to perform a method comprising:
a step for storing an enemy common parameter that is an enemy-character parameter common to a plurality of items of player identification information in a storage device;
a step for storing enemy next-action information indicating an enemy next action that is an action planned to be executed next by an enemy character in the storage device so as to be individually associated with the plurality of items of the player identification information;
a step for accepting a plurality of command inputs performed by a plurality of players in a game;
a step for executing an action of a player character associated with the player identification information of a player among the plurality of players based on an accepted command input among the plurality of command inputs;
a step for updating the enemy common parameter, which is stored in the storage device, based on the action of the player character;
a step for executing, after receiving the accepted command input performed by the player, an action of the enemy character based on the enemy next-action information that is stored in the storage device in association with the player identification information;
a step for deciding, after executing the action of the enemy character and before accepting a next command input performed by the player, the enemy next action based on the enemy common parameter, which is stored in the storage device;
a step for updating the enemy next-action information that is associated with the player identification information in the storage device based on the enemy next action to produce an updated enemy next-action information; and
a step of executing the enemy next action,
wherein the updated enemy next-action information is maintained so that the updated enemy next-action information is not affected by changes in the enemy common parameter based on a plurality of actions of player characters of other players among the plurality of players after updating the enemy next-action information and executing the enemy next-action.