US 12,251,629 B2
Multi-level lighting system
Cody Snyder, San Francisco, CA (US); and Russell Warneboldt, San Francisco, CA (US)
Assigned to Kabam, Inc., San Francisco, CA (US)
Filed by Kabam, Inc., San Francisco, CA (US)
Filed on Feb. 21, 2024, as Appl. No. 18/583,476.
Application 18/583,476 is a continuation of application No. 18/069,175, filed on Dec. 20, 2022, granted, now 11,931,649.
Application 18/069,175 is a continuation of application No. 17/373,388, filed on Jul. 12, 2021, granted, now 11,547,935, issued on Jan. 10, 2023.
Application 17/373,388 is a continuation of application No. 15/471,596, filed on Mar. 28, 2017, granted, now 11,103,778, issued on Aug. 31, 2021.
Prior Publication US 2024/0189707 A1, Jun. 13, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/355 (2014.01)
CPC A63F 13/355 (2014.09) [A63F 2300/538 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A system configured to facilitate illumination of objects in a multi-dimensional volume during interactive gameplay by users on client computing platforms, wherein the client computing platforms include a first client computing platform and a second client computing platform, wherein the first client computing platform has a first level of hardware performance, wherein the second client computing platform has a second level of hardware performance, the system comprising:
electronic storage configured to store sets of lighting information that define lighting by one or more light sources in the multi-dimensional volume, wherein the sets include a first set of lighting information, and a second set of lighting information,
wherein the first set of lighting information defines a first lighting of the objects in accordance with a first implementation during interactive gameplay including:
(i) indirect lighting by at least one of the one or more light sources on at least one of the objects, and
(ii) deferred lighting by at least one of the one or more light sources on at least one of the objects, and
wherein the second set of lighting information defines a second lighting of the objects such that at least one of the indirect lighting and the deferred lighting is implemented during interactive gameplay and further such that at least one of the indirect lighting and the deferred lighting is implemented using a pre-processed light map that is reused between subsequent frames;
one or more physical processors configured by machine-readable instructions to:
make a first selection, for the first client computing platform, between the first and second set of lighting information based on the first level of hardware performance of the first client computing platform;
make a second selection, for the second client computing platform, between the first and second set of lighting information based on the second level of hardware performance of the second client computing platform;
during interactive gameplay on the first client computing platform, implement the illumination of the objects in the multi-dimensional volume in accordance with the first selection; and
during interactive gameplay on the second client computing platform, implement the illumination of the objects in accordance with the second selection, wherein the second selection is different from the first selection.