CPC A63F 13/22 (2014.09) [A63F 13/24 (2014.09); A63F 13/285 (2014.09); A63F 13/42 (2014.09); G06F 1/1652 (2013.01); G06F 3/016 (2013.01); G06F 3/023 (2013.01); G06F 3/03543 (2013.01); G06F 3/038 (2013.01); G06F 3/0395 (2013.01); G06F 9/44505 (2013.01); G06F 13/102 (2013.01); H01F 7/0273 (2013.01); A63F 13/60 (2014.09); A63F 13/63 (2014.09); A63F 2300/1018 (2013.01); A63F 2300/208 (2013.01); G06F 2203/013 (2013.01)] | 20 Claims |
1. A method, comprising:
receiving, by a processing system comprising a processor, a first user-identified actuation threshold associated with a venue state of a present game environment in a gaming application, wherein the venue state is identified according to an image analysis of still images produced by the gaming application and messages received from the gaming application;
associating, by the processing system, the first user-identified actuation threshold with a first displacement along a travel range of a button of a gaming device operable between a minimum displacement and a maximum displacement; and
responsive to a depressing of the button of the gaming device, wherein the depressing of the button results in a first depression range of first travel distance:
comparing, by the processing system, the first depression range of first travel distance to the first user-identified actuation threshold; and
asserting, by the processing system, a first actuation state when the first depression range of first travel distance exceeds the first user-identified actuation threshold.
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