| CPC H04R 3/005 (2013.01) [G06F 3/0482 (2013.01); G06V 20/40 (2022.01); G11B 27/031 (2013.01); G11B 27/10 (2013.01); H04N 5/76 (2013.01); H04R 1/406 (2013.01); H04R 2201/401 (2013.01); H04R 2410/01 (2013.01)] | 9 Claims |

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1. A computer-implemented method, comprising:
receiving, from a user of an immersive reality application, a selection of a first sound source from a recorded video in a display of a client device, the recorded video provided by a headset at an event including a headset user;
identifying a direction of audio for the first sound source relative to the headset user; and
enhancing an audio signal in the recorded video from the first sound source based on the direction of audio,
wherein identifying a direction of audio for the first sound source comprises correlating multiple waveforms from each of multiple soundtracks collected from each of multiple microphones spatially distributed on the headset with a time of arrival of the waveforms to the microphones, and determining a location of the first sound source based on the time of arrival.
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