| CPC G07F 17/3213 (2013.01) [G07F 17/34 (2013.01)] | 20 Claims |

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1. A electronic gaming system comprising:
a gaming device, coupled to a server, comprising a display device, a processor and a memory storing a first set of symbols and a second set of symbols, the first set of symbols shares a plurality of common symbols with the second set of symbols, and instructions, which, when executed, cause the processor to at least:
control the display device to animate a first game instance with a first plurality of display positions, a second game instance with a second plurality of display positions, and a separator separating the first plurality of display positions from the second plurality of display positions,
control the display device to animate the separator being replaced by an additional group of display positions when a merging condition occurs positions based on data received from the server,
control the display device to animate a merged game instance being formed from the first plurality of display positions, the second plurality of display positions, and the additional group of display positions, the merged game instance having a merged plurality of display positions greater than the first plurality of display positions and the second plurality of display positions, and
control the display device to animate in the merged game instance a plurality of symbols populating the first plurality of display positions and the second plurality of display positions with a plurality of symbols selected from one of the first set of symbols and the second set of symbols based on one or more random numbers generated by a random number generator and signals received from the server, and the plurality of common symbols in the additional group of display positions, thereby increasing a selectability of common symbols in the merged game instance.
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