| CPC A63F 13/73 (2014.09) [A63F 13/216 (2014.09); A63F 13/25 (2014.09); A63F 13/35 (2014.09); A63F 13/92 (2014.09); H04L 67/131 (2022.05); H04W 4/023 (2013.01); H04W 4/029 (2018.02); H04W 4/42 (2018.02); H04W 12/00 (2013.01); H04W 12/06 (2013.01); H04W 12/64 (2021.01); A63F 2300/405 (2013.01); A63F 2300/406 (2013.01); A63F 2300/516 (2013.01); H04L 67/12 (2013.01); H04W 12/61 (2021.01)] | 20 Claims |

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1. A system for managing play of a game of chance in a vessel, the system comprising:
a plurality of mobile devices operable to play the game of chance; and
a server, operable to be coupled to the plurality of mobile devices, comprising at least one processor and memory storing instructions, which, when executed, cause the at least one processor to at least:
receive a request including a time-stamp to play the game of chance in the vessel from a first mobile device among the plurality of mobile devices;
determine a global position of the vessel with respect to earth based on the request received;
determine a local position of the first mobile device within the vessel based on the request received;
enable the first mobile device to play the game of chance requested in the vessel, when the global position is in an allowed geographical area and the local position of the first mobile device is within an allowed area of the vessel, based on the time-stamp received; and
transmit the game of chance requested to the first mobile device that has been enabled.
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