US 12,246,259 B2
Systems and methods for generating virtual encounters in virtual games
Kenneth Jason Sanchez, San Francisco, CA (US); and Micah Wind Russo, Oakland, CA (US)
Assigned to QUANATA, LLC, San Francisco, CA (US)
Filed by BlueOwl, LLC, San Francisco, CA (US)
Filed on Mar. 1, 2024, as Appl. No. 18/593,304.
Application 18/593,304 is a continuation of application No. 17/982,754, filed on Nov. 8, 2022, granted, now 11,918,913.
Application 17/982,754 is a continuation of application No. 17/404,152, filed on Aug. 17, 2021, granted, now 11,504,622, issued on Nov. 22, 2022.
Prior Publication US 2024/0252930 A1, Aug. 1, 2024
Int. Cl. A63F 13/95 (2014.01); A63F 13/216 (2014.01); A63F 13/217 (2014.01); A63F 13/65 (2014.01); G07C 5/02 (2006.01)
CPC A63F 13/65 (2014.09) [A63F 13/216 (2014.09); A63F 13/217 (2014.09); A63F 2300/69 (2013.01); A63F 2300/8017 (2013.01); A63F 2300/807 (2013.01); G07C 5/02 (2013.01)] 21 Claims
OG exemplary drawing
 
1. A system comprising one or more processors and one or more non-transitory computer-readable media storing computing instructions that, when executed on the one or more processors, cause the one or more processors to perform operations comprising:
receiving first real-world geolocation data and at least one of:
first real-world telematics data; or
first real-world environmental data, wherein each of the first real-world geolocation data, the first real-world telematics data, and the first real-world environmental data is associated with one or more prior first real-world vehicle trips made by a first real-world user;
when the first real-world telematics data are received:
generating, by the one or more processors, one or more first virtual encounters based at least in part upon the first real-world telematics data and the first real-world geolocation data;
when the first real-world environmental data are received:
generating, by the one or more processors, one or more second virtual encounters based at least in part upon the first real-world environmental data and the first real-world geolocation data;
providing, by the one or more processors, a first virtual map based at least in part upon the first real-world geolocation data;
providing a first virtual character associated with the first real-world user; and
simulating the first virtual map and the first virtual character in a virtual game, wherein the simulating further comprises simulating at least one of (i) the one or more first virtual encounters, as generated, or (ii) the one or more second virtual encounters, as generated, for the first virtual map and for the first virtual character to experience while traversing the first virtual map during the virtual game.