| CPC A63F 13/56 (2014.09) [A63F 13/577 (2014.09); A63F 13/58 (2014.09)] | 22 Claims |

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1. A non-transitory computer-readable storage medium having stored therein a game program causing a computer of an information processing apparatus to provide execution comprising:
controlling a player character in a virtual space based on an operation input;
if, among a plurality of types of boarding target objects that the player character can board and include at least a ground boarding target object and an air boarding target object, the ground boarding target object is selected based on a selection operation and a boarding instruction is given, causing the player character to board the ground boarding target object and bringing the player character into a state where the player character can move on a ground;
if the air boarding target object is selected based on the selection operation and the boarding instruction is given, or if a first operation input is provided when the player character is in the air, causing the player character to board the air boarding target object and bringing the player character into a state where the player character can move in the air;
while the player character is aboard the air boarding target object, moving the player character aboard the air boarding target object in the air based on an operation input; and
if the player character aboard the air boarding target object moves toward the ground, automatically changing to a state where the player character is aboard the ground boarding target object and bringing the player character into a state where the player character can move on the ground.
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