US 12,246,255 B2
Non-transitory computer-readable storage medium having stored therein game program, game system, information processing apparatus, and information processing method
Kazumasa Iwao, Tokyo (JP)
Assigned to NINTENDO CO., LTD., Kyoto (JP); and THE POKÉMON COMPANY, Tokyo (JP)
Filed by Nintendo Co., Ltd., Kyoto (JP); and The Pokémon Company, Tokyo (JP)
Filed on Sep. 21, 2022, as Appl. No. 17/949,831.
Claims priority of application No. 2021-208276 (JP), filed on Dec. 22, 2021.
Prior Publication US 2023/0191254 A1, Jun. 22, 2023
Int. Cl. A63F 13/56 (2014.01); A63F 13/577 (2014.01); A63F 13/58 (2014.01)
CPC A63F 13/56 (2014.09) [A63F 13/577 (2014.09); A63F 13/58 (2014.09)] 22 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium having stored therein a game program causing a computer of an information processing apparatus to provide execution comprising:
controlling a player character in a virtual space based on an operation input;
if, among a plurality of types of boarding target objects that the player character can board and include at least a ground boarding target object and an air boarding target object, the ground boarding target object is selected based on a selection operation and a boarding instruction is given, causing the player character to board the ground boarding target object and bringing the player character into a state where the player character can move on a ground;
if the air boarding target object is selected based on the selection operation and the boarding instruction is given, or if a first operation input is provided when the player character is in the air, causing the player character to board the air boarding target object and bringing the player character into a state where the player character can move in the air;
while the player character is aboard the air boarding target object, moving the player character aboard the air boarding target object in the air based on an operation input; and
if the player character aboard the air boarding target object moves toward the ground, automatically changing to a state where the player character is aboard the ground boarding target object and bringing the player character into a state where the player character can move on the ground.