US 12,246,253 B2
Server-based generation of a help map in a video game
Adil Ahmed Sherwani, Oakland, CA (US); Mischa G. Stephens, San Francisco, CA (US); Karthik Anandh Govindaraj, Fremont, CA (US); Nitin Y. Mohan, San Francisco, CA (US); Oscar Michael Sanchez, South San Francisco, CA (US); and Derek Andrew Parker, South San Francisco, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Apr. 30, 2024, as Appl. No. 18/651,621.
Application 18/651,621 is a continuation of application No. 18/131,481, filed on Apr. 6, 2023, granted, now 11,992,762.
Application 18/131,481 is a continuation of application No. 17/458,061, filed on Aug. 26, 2021, granted, now 11,673,051, issued on Jun. 13, 2023.
Application 17/458,061 is a continuation of application No. 16/687,372, filed on Nov. 18, 2019, granted, now 11,130,061, issued on Sep. 28, 2021.
Prior Publication US 2024/0278126 A1, Aug. 22, 2024
Int. Cl. A63F 13/5375 (2014.01); A63F 13/67 (2014.01)
CPC A63F 13/5375 (2014.09) [A63F 13/67 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
receiving event data associated with a plurality of video game players;
determining, based on the event data, locations within a video game zone in which a video game activity was completed by the plurality of video game players;
determining that two or more locations of the locations are within a threshold distance of each other; and
in response to determining that the two or more locations are within the threshold distance of each other, determining an estimated position for completing the video game activity within the video game zone.