| CPC A63F 13/5375 (2014.09) [A63F 13/67 (2014.09)] | 20 Claims |

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1. A computer-implemented method comprising:
receiving event data associated with a plurality of video game players;
determining, based on the event data, locations within a video game zone in which a video game activity was completed by the plurality of video game players;
determining that two or more locations of the locations are within a threshold distance of each other; and
in response to determining that the two or more locations are within the threshold distance of each other, determining an estimated position for completing the video game activity within the video game zone.
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