| CPC A63B 67/02 (2013.01) [A63B 24/0021 (2013.01); A63B 69/3694 (2013.01); A63B 71/0622 (2013.01); A63B 2024/0034 (2013.01); A63B 2024/0096 (2013.01); A63B 71/0669 (2013.01); A63B 2220/807 (2013.01); A63B 2220/833 (2013.01); A63B 2220/89 (2013.01)] | 18 Claims |

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1. A system for playing a player reactive game at a golf entertainment venue, the system comprising:
a plurality of golf ball tracking sensors positioned at a golf driving range;
a plurality of hitting bays at the golf driving range, each of the plurality of hitting bays having a video display; and
a server in communication with each of the plurality of golf ball tracking sensors and each video display of the plurality of hitting bays;
wherein the server is configured to detect a type of golf shot the player has hit by performing the following steps, determining what shot types should be detected, gathering the shot characteristics that make up the shot types determined, developing a procedure that compares the determined shot types with the player's shot and informing the game, and reacting to the detected shot type in-game;
wherein the server is configured to transmit positive feedback to the player;
wherein the server is configured to track a progress of different shot types;
wherein the server is configured to modify gameplay based on the shot types detected; and
wherein the server is configured to celebrate shot types in different ways;
wherein the game comprises a plurality of tiles covering an entire virtual outfield of the golf driving range, wherein a golf ball hit by a player at a hitting bay while playing the game is tracked by at least a pair of the plurality of golf ball tracking sensors and the player is awarded with points for virtually hitting tiles of the plurality of tiles.
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