US 11,922,594 B2
Context-aware extended reality systems
Robert Tartz, San Marcos, CA (US); Jonathan Kies, Encinitas, CA (US); and Daniel James Guest, San Diego, CA (US)
Assigned to QUALCOMM Incorporated, San Diego, CA (US)
Filed by QUALCOMM Incorporated, San Diego, CA (US)
Filed on Aug. 11, 2022, as Appl. No. 17/819,049.
Application 17/819,049 is a continuation of application No. 17/159,955, filed on Jan. 27, 2021, granted, now 11,461,986.
Prior Publication US 2023/0078612 A1, Mar. 16, 2023
Int. Cl. G06T 19/20 (2011.01); G06V 20/00 (2022.01); G06F 3/01 (2006.01); G06F 3/14 (2006.01); G06T 19/00 (2011.01)
CPC G06T 19/20 (2013.01) [G06F 3/011 (2013.01); G06F 3/14 (2013.01); G06T 19/006 (2013.01); G06V 20/00 (2022.01); G06T 2219/2016 (2013.01)] 30 Claims
OG exemplary drawing
 
1. An apparatus for adjusting virtual content, the apparatus comprising:
at least one memory; and
at least one processor coupled to the at least one memory, the at least one processor configured to:
determine, for a user of an extended reality system located in a real-world environment, a level of distraction of the user from the real-world environment due to virtual content presented on a display of the extended reality system, wherein the real-world environment is viewable through at least a portion of the display of the extended reality system as the virtual content is displayed;
determine the level of distraction of the user from the real-world environment due to the virtual content exceeds a threshold level of distraction that is determined based on the real-world environment; and
adjust one or more characteristics of the virtual content to emphasize at least one physical object within the real-world environment based on the determination that the level of distraction of the user from the real-world environment due to the virtual content exceeds the threshold level of distraction.