CPC A63F 13/69 (2014.09) [A63F 13/35 (2014.09); A63F 13/79 (2014.09); A63F 2300/575 (2013.01); A63F 2300/609 (2013.01)] | 18 Claims |
1. A game control method comprising:
sending information to a user terminal of a user for displaying, on a display of the user terminal, a screen comprising a first plurality of cells arranged in a predetermined sequence, wherein
an item is associated with each of the cells,
a rarity value is set to at least two of the items, and
a display appearance of each of the cells associated with the at least two of the items to which the rarity value is set differs depending on the rarity value of the associated item;
storing in a memory a user information table containing provided items provided to the user;
receiving a reset request from the user terminal; and
in response to the reset request, resetting the user information table stored in the memory such that acquirable items are changed.
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