CPC A63F 13/56 (2014.09) [A63F 13/822 (2014.09); A63F 2300/64 (2013.01); A63F 2300/807 (2013.01)] | 21 Claims |
1. A computer implemented method for providing a turn based video game gameplay comprising:
receiving an input that controls a movement of a character within a dynamic puzzle space that includes one or more objects, the input equivalent to a player turn;
generating a game response to the input, the game response causing a game object to fall into the dynamic puzzle space, the game response equivalent to an enemy turn;
syncing the enemy turn with the player turn so that a falling movement of the game object mirrors the movement of the character;
adding the game object to a stack of the one or more objects included in the dynamic puzzle space;
ending a turn based video game gameplay when the stack of the one or more objects exceeds a stack height threshold; and
converting the input into the player turn based on a conversion factor.
|