| CPC H04S 7/302 (2013.01) | 17 Claims | 

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               1. A method of processing audio content for rendering in a three-dimensional audio scene, wherein the audio content comprises a sound source at a source position, the method comprising: 
            obtaining a voxelized representation of the three-dimensional audio scene, wherein the voxelized representation indicates volume elements in which sound can propagate and volume elements by which sound is occluded; 
                obtaining a two-dimensional projection map for the audio scene, wherein the two-dimensional projection map is related to the voxelized representation by a projection operation that projects onto a horizontal plane, wherein the projection map comprises a grid with each element of the grid representing a horizontal position in the audio scene and indicating whether at least one volume element at that horizontal position in the voxelized representation is a volume element in which sound can propagate; and 
                determining parameters indicating a virtual source position of a virtual sound source based on the source position, a listener position, and the projection map, to simulate, by rendering a virtual source signal from the virtual source position, an impact of acoustic diffraction by the three-dimensional audio scene on a source signal of the sound source at the source position. 
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