| CPC G06V 40/23 (2022.01) [B25J 9/1697 (2013.01); G06F 16/2228 (2019.01); G06F 16/23 (2019.01); G06F 16/24578 (2019.01); G06F 16/285 (2019.01); G06F 16/7837 (2019.01); G06F 16/9024 (2019.01); G06F 18/22 (2023.01); G06T 11/206 (2013.01); G06V 10/426 (2022.01); G06V 20/10 (2022.01); G06V 40/10 (2022.01)] | 35 Claims |

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1. An activity recognition method using at least one processor and at least one memory, the method comprising:
receiving a digital representation comprising at least kinematic data of an observable activity of at least one object;
generating from the digital representation, using at least one feature detection algorithm, a plurality of temporal features related to the observable activity;
establishing an observed activity data object based on the plurality of temporal features;
determining a similarity for the observed activity data object relative to at least one known activity data object based on a context relevant to the plurality of temporal features, wherein each known activity data object represents at least one known game-related activity having known temporal features;
accessing an activity recognition results set based on the similarity, the activity recognition results set comprising a game play prediction; and
triggering an action based on the activity recognition results set, wherein the action includes at least one game-related activity.
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