US 12,243,173 B2
Side-by-side character animation from realtime 3D body motion capture
Avihay Assouline, Tel Aviv (IL); Itamar Berger, Hod Hasharon (IL); Gal Dudovitch, Tel Aviv (IL); and Matan Zohar, Rishon LeZion (IL)
Assigned to SNAP INC., Santa Monica, CA (US)
Filed by Snap Inc., Santa Monica, CA (US)
Filed on Jan. 23, 2023, as Appl. No. 18/100,080.
Application 18/100,080 is a continuation of application No. 17/081,178, filed on Oct. 27, 2020, granted, now 11,615,592.
Prior Publication US 2023/0154121 A1, May 18, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G06T 19/00 (2011.01); G06T 7/20 (2017.01); G06T 7/62 (2017.01); G06T 7/70 (2017.01); G06T 19/20 (2011.01)
CPC G06T 19/006 (2013.01) [G06T 7/20 (2013.01); G06T 7/62 (2017.01); G06T 7/70 (2017.01); G06T 19/20 (2013.01); G06T 2200/24 (2013.01); G06T 2207/10016 (2013.01); G06T 2207/30196 (2013.01); G06T 2219/2016 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
receiving, by one or more processors, a video that depicts a person;
identifying a given skeletal joint of multiple skeletal joints of the person depicted in the video that moves less relative to other skeletal joints of the multiple skeletal joints;
selecting, as a three-dimensional (3D) reference point, the given skeletal joint that has been identified as moving less relative to the other skeletal joints; and
tracking 3D movement of the person within the video using the selected 3D reference point.