US 12,243,154 B2
Distributed rendering and display system
Steven Winston, Orange, CA (US); Samuel T. Robinson, Los Angeles, CA (US); and Robert G. Batchko, Torrance, CA (US)
Assigned to Holochip Corporation, Torrance, CA (US)
Filed by Holochip Corporation, Torrance, CA (US)
Filed on Aug. 23, 2023, as Appl. No. 18/237,376.
Application 18/237,376 is a continuation of application No. 17/549,614, filed on Dec. 13, 2021, granted, now 11,783,537.
Claims priority of provisional application 63/125,393, filed on Dec. 14, 2020.
Prior Publication US 2023/0394748 A1, Dec. 7, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G06T 1/20 (2006.01); G06T 1/60 (2006.01); G06T 15/00 (2011.01); G06T 15/40 (2011.01)
CPC G06T 15/405 (2013.01) [G06T 1/20 (2013.01); G06T 1/60 (2013.01); G06T 15/005 (2013.01)] 16 Claims
OG exemplary drawing
 
1. A distributed rendering and display system for providing display view perspectives of a scene, the distributed rendering and display system comprising:
a host device configured to render z-buffers from the scene;
a set of pipeline rendering devices;
a set of display devices; and
at least one computer-generated (CG) camera definition;
wherein;
the host device is configured to remotely connect to one or more pipeline rendering devices in the set of pipeline rendering devices;
each display device in the set of display devices is associated with a pipeline rendering device in the set of pipeline rendering devices;
the host device is configured to select a set of z-buffers from the rendered z-buffers using the at least one CG camera definition associated with each pipeline rendering device in the set of pipeline rendering devices;
each pipeline rendering device in the set of pipeline rendering devices is configured to use a z-buffer received from the host device to render frame buffers and send the frame buffers to the associated display devices; and
each display device is configured to use the frame buffers to display at least one of the display view perspectives of the scene.