CPC G06T 13/40 (2013.01) [G06T 17/00 (2013.01)] | 19 Claims |
1. A method for displaying an object, comprising:
presenting a real scene image on a first interface, and determining three-dimensional spatial information of a real scene based on the real scene image;
generating a virtual scene based on the three-dimensional spatial information of the real scene;
displaying the virtual scene in the first interface;
configuring motion trajectory parameters of a target object based on information associated with the virtual scene;
moving, in the first interface, the target object relative to the virtual scene based on the motion trajectory parameters;
displaying a first control in the first interface;
in response to determining that the first control in the first interface aims at the target object, playing a preset animation of the target object;
playing attacking animation of the target object according to a preset rule;
in response to determining that playback of the attacking animation is completed, updating hit points of a player and displaying a third control based on the hit points of the player; and
in response to determining that the hit points of the player reach a second preset value, jumping from the first interface to a second interface.
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