US 12,243,141 B2
Generating avatar information relating to an avatar expression or pose
Masashi Watanabe, Tokyo (JP)
Assigned to GREE, INC., Tokyo (JP)
Filed by GREE, Inc., Tokyo (JP)
Filed on Sep. 30, 2022, as Appl. No. 17/956,873.
Application 17/956,873 is a continuation of application No. PCT/JP2021/015347, filed on Apr. 13, 2021.
Claims priority of application No. 2020-072287 (JP), filed on Apr. 14, 2020; application No. 2020-078079 (JP), filed on Apr. 27, 2020; and application No. 2020-093438 (JP), filed on May 28, 2020.
Prior Publication US 2023/0023653 A1, Jan. 26, 2023
Int. Cl. G06T 13/40 (2011.01); G06T 7/70 (2017.01); G06T 19/20 (2011.01); G06V 10/74 (2022.01); G06V 40/16 (2022.01); H04N 21/2187 (2011.01); H04N 21/431 (2011.01)
CPC G06T 13/40 (2013.01) [G06T 7/70 (2017.01); G06T 19/20 (2013.01); G06V 10/761 (2022.01); G06V 40/176 (2022.01); H04N 21/2187 (2013.01); H04N 21/4312 (2013.01); G06T 2207/30201 (2013.01); G06T 2219/2012 (2013.01); G06T 2219/2016 (2013.01)] 17 Claims
OG exemplary drawing
 
1. A non-transitory computer readable medium storing computer executable instructions which, when executed by one or more processors, cause the one or more processors to perform a process comprising:
generating avatar information relating to an avatar expression or pose based on streamer data indicating a facial expression or pose of a streamer;
acquiring gift information concerned with a gift of an object that is provided from a viewer to the streamer, wherein the gift is to be used by the avatar;
determining whether the gift information satisfies a predetermined condition, wherein the predetermined condition includes a condition that is satisfied when the avatar puts on the gift;
in a case that the gift information is determined to satisfy the predetermined condition, rendering an avatar facial expression or pose using a predetermined facial expression or pose corresponding to the predetermined condition; and
in a case that the gift information is determined to not satisfy the predetermined condition, rendering the avatar facial expression or pose using the avatar information generated based on the streamer data.