US 12,243,068 B1
Augmented reality store and services orientation gamification
Christin Holt Aquilla, Poolesville, MD (US); and Kourtney Eidam, Sunnyside, NY (US)
Assigned to WELLS FARGO BANK, N.A., San Francisco, CA (US)
Filed by Wells Fargo Bank, N.A., San Francisco, CA (US)
Filed on Oct. 7, 2022, as Appl. No. 17/938,724.
Application 17/938,724 is a continuation of application No. 17/001,233, filed on Aug. 24, 2020, granted, now 11,501,323.
Application 17/001,233 is a continuation of application No. 14/265,604, filed on Apr. 30, 2014, granted, now 10,839,409, issued on Nov. 17, 2020.
This patent is subject to a terminal disclaimer.
Int. Cl. H04N 1/00 (2006.01); G06Q 30/0207 (2023.01); G06T 19/00 (2011.01)
CPC G06Q 30/0209 (2013.01) [G06T 19/006 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A method implemented on an electronic computing device and an augmented reality (AR) device including a headset having a wearable computer with a camera and an optical head-mounted display, the method comprising:
establishing a communication session between the AR device and the electronic computing device in response to a proximity of the AR device to another device at a physical location of a financial institution;
transmitting, in response to establishing the communication session, identification information from the AR device to the electronic computing device causing the AR device to synchronize with the electronic computing device;
while the AR device and the electronic computing device are synchronized:
viewing, by the camera, an activating object;
determining, by the electronic computing device and based on the identification information, whether a user of the AR device has an account with the financial institution;
when the user of the AR device does not have an account with the financial institution, displaying, using the AR device, a link configured to download a financial software application;
when the user of the AR device has an account with the financial institution:
selecting, by the electronic computing device and based on the identification information, an interactive game of a plurality of interactive games;
activating, at the physical location of the financial institution, the interactive game on the AR device in response to the viewing of the activating object, the activating being performed by the electronic computing device, the activating causing the interactive game to be displayed on the optical head-mounted display of the AR device;
receiving, using the interactive game, input from the user of the AR device;
identifying, based on the input, an identified employee of a plurality of employees of the financial institution;
as part of the interactive game, generating, by the electronic computing device and on the optical head-mounted display of the AR device, a directive for the user to meet the identified employee at the physical location of the financial institution;
offering, by the electronic computing device and on the optical head-mounted display of the AR device, a reward to the user for meeting the identified employee;
initiating, by the electronic computing device, a scan of the physical location of the financial institution;
in response to the scan, receiving responses, by the electronic computing device, from devices positioned on each of the plurality of employees of the financial institution located at the physical location;
based on the responses, determining, by the electronic computing device, a location of the identified employee; and
displaying, by the electronic computing device and on the optical head-mounted display of the AR device the location of the identified employee.