US 12,242,944 B2
Simulated human-like affect-driven behavior by a virtual agent
Jakob Buhmann, Zurich (CH); Douglas A. Fidaleo, Canyon Country, CA (US); Maayan Shvo, Toronto (CA); Mubbasir Kapadia, Baden (CH); Jill Fain Lehman, Pittsburgh, PA (US); Sarah K. Wulfeck, Alameda, CA (US); Rylan Gibbens, San Diego, CA (US); Steven Poulakos, Zurich (CH); and John Wiseman, Los Angeles, CA (US)
Assigned to Disney Enterprises, Inc., Burbank, CA (US)
Filed by Disney Enterprises, Inc., Burbank, CA (US)
Filed on Jul. 7, 2022, as Appl. No. 17/859,958.
Application 17/859,958 is a continuation of application No. 16/210,928, filed on Dec. 5, 2018, granted, now 11,416,732.
Prior Publication US 2022/0366210 A1, Nov. 17, 2022
Int. Cl. G06N 3/006 (2023.01)
CPC G06N 3/006 (2013.01) 20 Claims
OG exemplary drawing
 
1. A system for simulating a human-like behavior of a virtual agent for interacting with a human, the system comprising:
a computing platform including a hardware processor and a system memory;
a software code stored in the system memory; and
an interaction history database stored in the system memory, the interaction history database including a history of interactions between the virtual agent and the human;
wherein the hardware processor is configured to execute the software code to:
distinguish the human from other guests based on the history of interactions between the virtual agent and the human in addition to or as an alternative to using a unique identifier associated with the human, wherein the history of interactions between the virtual agent and the human omits any personally identifiable information (PII) of the human;
identify an agent character to be assumed by the virtual agent, the agent character having an agent personality and agent emotions;
obtain, from the system memory, the interaction history database including the history of interactions between the virtual agent and the human;
plan, based on the history of interactions between the virtual agent and the human, a plurality of character behaviors including a first behavior and a second behavior for the agent character, wherein the first behavior is further planned based on a current physical state of the agent character, wherein the second behavior is an affect-driven behavior further planned based on the agent personality and the agent emotions, and wherein at least one of the first behavior or the second behavior comprises an interaction with another character having another personality and other emotions; and
execute one or more of the plurality of character behaviors for the virtual agent when interacting with the human.