| CPC G06F 16/285 (2019.01) [G06F 16/2237 (2019.01)] | 61 Claims |

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1. A computer-based method to identify test user intent during evaluation of user interaction with a digital asset comprising:
receiving data indicative of test user interaction with the digital asset;
producing a vector representing the received data;
using a trained machine learning model to project the vector to a first non-custom label embedding vector space, stored in a storage memory;
using the trained machine learning model to project the vector to a second custom label embedding vector space, stored in the storage memory;
determining a starting label associated with the vector based at least in part upon a nearest neighbor search within the first non-custom label embedding vector space for a label nearest to the vector and a nearest neighbor search within the second custom label embedding vector space for a label nearest to the vector;
receiving user input associating a custom label with the starting label; and
adjusting the second custom label embedding vector space based upon the user input.
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