US 12,239,913 B2
Predictive analysis of gameplay trajectories
Ellana Fortuna, San Mateo, CA (US); Erikka Thompson, San Mateo, CA (US); and Sarah Karp, San Mateo, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US)
Filed by SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US)
Filed on Jun. 27, 2023, as Appl. No. 18/214,735.
Application 18/214,735 is a continuation of application No. 17/403,269, filed on Aug. 16, 2021, granted, now 11,724,199.
Prior Publication US 2023/0338857 A1, Oct. 26, 2023
Int. Cl. A63F 13/00 (2014.01); A63F 13/49 (2014.01); A63F 13/533 (2014.01); A63F 13/79 (2014.01)
CPC A63F 13/79 (2014.09) [A63F 13/49 (2014.09); A63F 13/533 (2014.09); A63F 2300/5546 (2013.01); A63F 2300/638 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for providing gameplay transitions, the method comprising:
storing information in memory regarding a setting preference for a player account,
wherein the setting preference includes one or more time-based restrictions on gameplay;
tracking real-time gameplay data associated with a gameplay session of an interactive content title by the player account;
identifying a current trajectory of gameplay based on one or more patterns within the tracked real-time gameplay data;
predicting one or more gameplay end points of time based on the identified current trajectory;
generating a notification based on one of the time-based restrictions and the predicted gameplay end points of time, wherein the notification includes one or more selectable options for transitioning out of the gameplay session; and
transmitting the notification over a communication network to a user device associated with a supervisory account, wherein the user device executes a selected one of the options for transitioning out of the gameplay session.