| CPC A63F 13/79 (2014.09) [A63F 13/49 (2014.09); A63F 13/533 (2014.09); A63F 2300/5546 (2013.01); A63F 2300/638 (2013.01)] | 20 Claims |

|
1. A method for providing gameplay transitions, the method comprising:
storing information in memory regarding a setting preference for a player account,
wherein the setting preference includes one or more time-based restrictions on gameplay;
tracking real-time gameplay data associated with a gameplay session of an interactive content title by the player account;
identifying a current trajectory of gameplay based on one or more patterns within the tracked real-time gameplay data;
predicting one or more gameplay end points of time based on the identified current trajectory;
generating a notification based on one of the time-based restrictions and the predicted gameplay end points of time, wherein the notification includes one or more selectable options for transitioning out of the gameplay session; and
transmitting the notification over a communication network to a user device associated with a supervisory account, wherein the user device executes a selected one of the options for transitioning out of the gameplay session.
|