US 12,239,909 B2
Media-object binding for predicting performance in a media
Dustin Shawn Clingman, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed on Feb. 27, 2023, as Appl. No. 18/114,482.
Application 18/114,482 is a continuation of application No. 16/885,635, filed on May 28, 2020, granted, now 11,602,687.
Prior Publication US 2023/0218992 A1, Jul. 13, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 9/24 (2006.01); A63F 11/00 (2006.01); A63F 13/46 (2014.01); A63F 13/50 (2014.01); G06F 13/00 (2006.01); G06F 17/00 (2019.01); H04N 21/2187 (2011.01); H04N 21/84 (2011.01); H04N 21/845 (2011.01)
CPC A63F 13/46 (2014.09) [A63F 13/50 (2014.09); H04N 21/2187 (2013.01); H04N 21/84 (2013.01); H04N 21/8456 (2013.01)] 21 Claims
OG exemplary drawing
 
1. A method of predicting virtual events based on digital object aggregations, the method comprising:
receiving a plurality of sets of object data sent over a communication network from one or more media streaming servers, the sets of object data generated during sessions with one or more user devices;
storing the sets of object data in one or more databases in memory, wherein the sets of object data include one or more media-object bindings between media files and associated object data;
executing instructions stored in memory, wherein execution of the instructions by one or more processors:
identifies a dynamic threshold for a current session associated with a stream of a media title based on one or more factors associated with the current session;
determines that one or more aggregations of the object data meet the dynamic threshold; and
generates a prediction regarding a milestone event based on the determination that the dynamic threshold is met by the one or more aggregations of the object data; and
provides a suggestion over the communication network to one or more of the user devices based on the prediction.