| CPC A63F 13/428 (2014.09) [A61B 5/0022 (2013.01); A61B 5/0059 (2013.01); A61B 5/0077 (2013.01); A61B 5/0205 (2013.01); A61B 5/02416 (2013.01); A61B 5/02438 (2013.01); A61B 5/0261 (2013.01); A61B 5/1118 (2013.01); A61B 5/24 (2021.01); A61B 5/4035 (2013.01); A61B 5/486 (2013.01); A61B 5/6826 (2013.01); A61B 5/6838 (2013.01); A61B 5/6897 (2013.01); A61B 5/7278 (2013.01); A61B 5/744 (2013.01); A61B 5/7455 (2013.01); A61B 5/7475 (2013.01); A61M 21/02 (2013.01); A63F 13/211 (2014.09); A63F 13/212 (2014.09); A61B 5/021 (2013.01); A61B 5/026 (2013.01); A61B 5/0816 (2013.01); A61B 5/14552 (2013.01); A61B 5/318 (2021.01); A61B 5/389 (2021.01); A61B 2562/0219 (2013.01); A61B 2562/222 (2013.01); A61M 2021/0044 (2013.01); A61M 2205/3561 (2013.01); A61M 2205/3592 (2013.01); A61M 2205/502 (2013.01); A61M 2205/52 (2013.01); A61M 2209/01 (2013.01); A61M 2230/06 (2013.01); A61M 2230/42 (2013.01); A61M 2230/63 (2013.01); A63F 2300/1012 (2013.01); A63F 2300/105 (2013.01); A63F 2300/6045 (2013.01)] | 24 Claims |

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1. A game system comprising:
a controller comprising:
a physiological sensor for generating physiological data associated with a user;
an input device;
an inertial sensor for generating inertial sensor data indicative of activity of the user;
memory for storing the inertial sensor data and the physiological data; and
communication circuitry for communicating the physiological data and the inertial sensor data; and
a game apparatus comprising:
communication circuitry for receiving the inertial sensor data and the physiological data communicated by the controller; and
processing circuitry configured to generate image data for a game, the generated image data including first image data for a first object controlled based on one or more of the received inertial sensor data and the physiological data, and second image data, different from the first image data, for score or numerical value information based on control of the first object,
wherein the processing circuitry is further configured to generate third image data for a second object and the score or numerical value information is based on a positional relationship between the first object and the second object.
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