CPC A63F 13/424 (2014.09) [A63F 13/213 (2014.09); A63F 13/215 (2014.09); A63F 13/54 (2014.09); A63F 13/79 (2014.09); A63F 13/533 (2014.09); A63F 13/537 (2014.09); A63F 13/87 (2014.09); A63F 2300/308 (2013.01); A63F 2300/5546 (2013.01); A63F 2300/572 (2013.01); A63F 2300/6072 (2013.01); A63F 2300/6081 (2013.01); G06N 3/02 (2013.01); G06N 3/08 (2013.01); G10L 15/16 (2013.01); G10L 15/26 (2013.01); H04R 3/12 (2013.01); H04R 5/033 (2013.01); H04R 5/04 (2013.01); H04S 7/302 (2013.01); H04S 7/308 (2013.01); H04S 2400/01 (2013.01); H04S 2420/01 (2013.01)] | 20 Claims |
1. A method, comprising:
receiving, by a processing system including a processor, a gaming system output stream during a video game, the gaming system output stream including audio output captured by a microphone, video output captured by a camera, or a combination thereof;
selecting, by the processing system, a trigger model for the gaming system output stream, wherein the selecting the trigger model comprises selecting the trigger model from a group of trigger models according to the video game, a genre of the video game, a location of a gaming device where the audio output was captured, or a combination thereof;
detecting, by the processing system, according to the trigger model, a current trigger in the gaming system output stream during the video game;
recording, by the processing system according to the trigger model, a trigger clip of game content, wherein the trigger clip comprises a portion of game content that includes the current trigger; and
providing, by the processing system, the trigger clip to a group of gaming devices over a communication network, wherein each gaming device of the group of gaming devices is associated with one player of the video game.
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