CPC H04N 21/4781 (2013.01) [A63F 13/216 (2014.09); A63F 13/22 (2014.09); A63F 13/285 (2014.09); A63F 13/32 (2014.09); A63F 13/332 (2014.09); A63F 13/335 (2014.09); A63F 13/338 (2014.09); A63F 13/358 (2014.09); A63F 13/50 (2014.09); A63F 13/795 (2014.09); A63F 13/92 (2014.09); H04N 5/04 (2013.01); H04N 21/2385 (2013.01); H04N 21/24 (2013.01); H04N 21/25866 (2013.01); H04N 21/27 (2013.01); H04N 21/4302 (2013.01); H04N 21/435 (2013.01); H04N 21/43615 (2013.01); H04N 21/44209 (2013.01); H04N 21/4508 (2013.01); H04N 21/47217 (2013.01); H04N 21/6131 (2013.01); A63F 2300/406 (2013.01); A63F 2300/407 (2013.01); A63F 2300/409 (2013.01); A63F 2300/534 (2013.01)] | 36 Claims |
1. A device for equalizing effects of latency issues for a game of skill or chance or other entertainment played in conjunction with content comprising:
a storage device; and
an application contained within the storage device for applying a lockout signal to prevent a user from submitting a selection to the game of skill or chance or other entertainment, after an outcome of an event in the content is known, wherein the application determines the location of the device and further wherein the lockout signal is generated utilizing a person physically present at an event location.
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