US 11,917,254 B2
Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
David B. Lockton, Redwood City, CA (US); Mark K. Berner, Santa Clara, CA (US); Mark J. Micheli, San Francisco, CA (US); and David Lowe, Foster City, CA (US)
Assigned to Winview IP Holdings, LLC, Charlotte, NC (US)
Filed by Winview, Inc., Redwood City, CA (US)
Filed on May 7, 2021, as Appl. No. 17/315,094.
Application 13/681,211 is a division of application No. 13/403,845, filed on Feb. 23, 2012, granted, now 8,717,701, issued on May 6, 2014.
Application 17/315,094 is a continuation of application No. 16/403,506, filed on May 4, 2019, granted, now 11,007,434.
Application 16/403,506 is a continuation of application No. 15/985,918, filed on May 22, 2018, granted, now 10,279,253.
Application 15/985,918 is a continuation of application No. 15/639,457, filed on Jun. 30, 2017, granted, now 9,999,834.
Application 15/639,457 is a continuation of application No. 15/249,162, filed on Aug. 26, 2016, granted, now 9,724,603.
Application 15/249,162 is a continuation of application No. 14/338,314, filed on Jul. 22, 2014, granted, now 9,457,272.
Application 14/338,314 is a continuation of application No. 13/681,211, filed on Nov. 19, 2012, granted, now 8,837,072.
Application 13/403,845 is a continuation of application No. 11/786,992, filed on Apr. 12, 2007, granted, now 8,149,530, issued on Apr. 3, 2012.
Claims priority of provisional application 60/791,793, filed on Apr. 12, 2006.
Prior Publication US 2021/0260476 A1, Aug. 26, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. H04N 21/478 (2011.01); A63F 13/358 (2014.01); A63F 13/335 (2014.01); A63F 13/332 (2014.01); A63F 13/216 (2014.01); A63F 13/795 (2014.01); A63F 13/338 (2014.01); H04N 21/472 (2011.01); H04N 21/61 (2011.01); H04N 5/04 (2006.01); H04N 21/436 (2011.01); H04N 21/27 (2011.01); H04N 21/43 (2011.01); H04N 21/435 (2011.01); A63F 13/22 (2014.01); A63F 13/92 (2014.01); H04N 21/2385 (2011.01); H04N 21/258 (2011.01); H04N 21/442 (2011.01); H04N 21/45 (2011.01); A63F 13/32 (2014.01); A63F 13/285 (2014.01); A63F 13/50 (2014.01); H04N 21/24 (2011.01)
CPC H04N 21/4781 (2013.01) [A63F 13/216 (2014.09); A63F 13/22 (2014.09); A63F 13/285 (2014.09); A63F 13/32 (2014.09); A63F 13/332 (2014.09); A63F 13/335 (2014.09); A63F 13/338 (2014.09); A63F 13/358 (2014.09); A63F 13/50 (2014.09); A63F 13/795 (2014.09); A63F 13/92 (2014.09); H04N 5/04 (2013.01); H04N 21/2385 (2013.01); H04N 21/24 (2013.01); H04N 21/25866 (2013.01); H04N 21/27 (2013.01); H04N 21/4302 (2013.01); H04N 21/435 (2013.01); H04N 21/43615 (2013.01); H04N 21/44209 (2013.01); H04N 21/4508 (2013.01); H04N 21/47217 (2013.01); H04N 21/6131 (2013.01); A63F 2300/406 (2013.01); A63F 2300/407 (2013.01); A63F 2300/409 (2013.01); A63F 2300/534 (2013.01)] 36 Claims
OG exemplary drawing
 
1. A device for equalizing effects of latency issues for a game of skill or chance or other entertainment played in conjunction with content comprising:
a storage device; and
an application contained within the storage device for applying a lockout signal to prevent a user from submitting a selection to the game of skill or chance or other entertainment, after an outcome of an event in the content is known, wherein the application determines the location of the device and further wherein the lockout signal is generated utilizing a person physically present at an event location.