US 11,911,692 B2
Method for operating a gaming system
Johan Törnqvist, Sliema (MT)
Assigned to Play'n Go Marks Ltd, Sliema (MT)
Filed by Play'n Go Marks Ltd, Sliema (MT)
Filed on Jul. 7, 2021, as Appl. No. 17/368,938.
Claims priority of application No. 2050861-0 (SE), filed on Jul. 8, 2020.
Prior Publication US 2022/0008823 A1, Jan. 13, 2022
Int. Cl. G07F 17/32 (2006.01); A63F 13/35 (2014.01); A63F 13/537 (2014.01)
CPC A63F 13/35 (2014.09) [A63F 13/537 (2014.09); G07F 17/3218 (2013.01)] 13 Claims
OG exemplary drawing
 
1. A computer implemented method for operating a gaming system, the gaming system comprising a server and a gaming machine, the server arranged in network communication with the gaming machine, wherein the method comprises:
presenting, at a graphical user interface (GUI) of the gaming machine, a user interface for a first game,
providing, at the gaming machine, an identifier arranged to identify the gaming machine,
receiving, at the server and from a first electronic user device operated by a first player, a request to operate at least a portion of the first game using the first electronic user device, wherein the request comprises a representation of the identifier and an identity of the first player,
assigning, using the server, the gaming machine to at least the first electronic user device by forming, using the server, a gaming session between the first electronic device and the gaming machine, the gaming session having a predefined duration,
providing, from the server to the first electronic user device and for the predefined duration of the gaming session, information to be visualized at a GUI of the first electronic user device for operating the first game, and
operating the first game at the server, for the predefined duration of the gaming session, based on interaction of the first player at the GUI of the first electronic user device,
wherein the server:
forms parallel gaming sessions between the gaming machine and further electronic devices different from the first electronic device, in addition to the gaming session between the first electronic user device and the gaming machine, and
allows each of the further electronic devices to operate the first game at the server based on GUI interactions at the respective further electronic user devices.