US 12,236,207 B2
Automatic localization of dynamic content
Kyle Spence, Redwood City, CA (US); Peter John Phillips, San Francisco, CA (US); Craig Collins, San Carlos, CA (US); Pengfei Gao, San Mateo, CA (US); Xiaochen Xu, Foster City, CA (US); Alex Quartulli, Branford, CT (US); Andrew Li, San Francisco, CA (US); Andrew Gilmore Francis, Saratoga, CA (US); Jovanni Antonio Cutigni, San Mateo, CA (US); and Shreya Ramamurthy, Sunnyvale, CA (US)
Assigned to Roblox Corporation, San Mateo, CA (US)
Filed by Roblox Corporation, San Mateo, CA (US)
Filed on Feb. 20, 2023, as Appl. No. 18/111,643.
Application 18/111,643 is a continuation of application No. 16/916,869, filed on Jun. 30, 2020, granted, now 11,586,834.
Prior Publication US 2023/0206012 A1, Jun. 29, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 40/58 (2020.01); A63F 13/79 (2014.01); A63F 13/87 (2014.01); G06F 40/263 (2020.01); G06F 40/30 (2020.01)
CPC G06F 40/58 (2020.01) [A63F 13/79 (2014.09); A63F 13/87 (2014.09); G06F 40/263 (2020.01); G06F 40/30 (2020.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method of automatic localization of dynamic content, the method comprising:
receiving visual content associated with a game from a first client locale, the visual content including text being represented at the first client locale by a first language and including visual data;
converting the text to generate translated text in at least a second language associated with a second client locale;
storing the translated text in a database in association with the visual content;
receiving a request for the visual content from a client device associated with the second client locale;
adjusting the visual data based on the translated text;
rendering localized content for the second client locale and based on the adjusted visual data; and
transmitting the localized content to the client device responsive to the request.