CPC G06F 40/58 (2020.01) [A63F 13/79 (2014.09); A63F 13/87 (2014.09); G06F 40/263 (2020.01); G06F 40/30 (2020.01)] | 20 Claims |
1. A computer-implemented method of automatic localization of dynamic content, the method comprising:
receiving visual content associated with a game from a first client locale, the visual content including text being represented at the first client locale by a first language and including visual data;
converting the text to generate translated text in at least a second language associated with a second client locale;
storing the translated text in a database in association with the visual content;
receiving a request for the visual content from a client device associated with the second client locale;
adjusting the visual data based on the translated text;
rendering localized content for the second client locale and based on the adjusted visual data; and
transmitting the localized content to the client device responsive to the request.
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