US 12,233,342 B2
Fantasy sports data analysis for game structure development
Justin Thaler, New York, NY (US); Maxim Sviridenko, New York, NY (US); Edo Liberty, New York, NY (US); Prerit Uppal, Sunnyvale, CA (US); Ron Belmarch, Los Angeles, CA (US); and Jerry Shen, Sunnyvale, CA (US)
Assigned to YAHOO ASSETS LLC, New York, NY (US)
Filed by YAHOO ASSETS LLC, Dulles, VA (US)
Filed on Jun. 13, 2022, as Appl. No. 17/838,473.
Application 16/276,855 is a division of application No. 14/876,101, filed on Oct. 6, 2015, granted, now 10,207,188, issued on Feb. 19, 2019.
Application 17/838,473 is a continuation of application No. 16/939,700, filed on Jul. 27, 2020, granted, now 11,358,060.
Application 16/939,700 is a continuation of application No. 16/276,855, filed on Feb. 15, 2019, granted, now 10,722,799, issued on Jul. 28, 2020.
Prior Publication US 2022/0314123 A1, Oct. 6, 2022
Int. Cl. A63F 13/65 (2014.01); G07F 17/32 (2006.01)
CPC A63F 13/65 (2014.09) [G07F 17/3244 (2013.01); G07F 17/3276 (2013.01); G07F 17/3288 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
instantiating, by a computing device, an initial number of software instances of an online contest during a first portion of a contest generation period associated with the contest;
causing, by the computing device, the initial number of software instances of the online contest to be made available to a website of a provider of an online contest;
monitoring, by the computing device, in real-time, behavior of users on the website and determining a number of users entering the provider's online contest based on the monitoring;
estimating, by the computing device, a number of potential contest participants likely to enter the contest during a second portion of the contest generation period using the determined number of users;
instantiating, by the computing device, an additional number of software instances of the online contest using the estimated number of potential contest participants likely to enter the contest during the second portion of the contest generation period; and
causing, by the computing device, the additional number of software instances of the online contest to be made available to the website of the provider of the online contest.