CPC A63F 13/213 (2014.09) [A63B 24/0062 (2013.01); A63B 71/0622 (2013.01); G06V 10/764 (2022.01); G06V 10/82 (2022.01); G06V 20/42 (2022.01); G06V 40/23 (2022.01); G09B 5/04 (2013.01); G09B 19/0038 (2013.01); A63B 69/0071 (2013.01); A63B 71/0669 (2013.01); A63B 2071/0694 (2013.01); A63B 2220/806 (2013.01); G06F 16/353 (2019.01); G06V 20/44 (2022.01)] | 20 Claims |
1. A method for physical gaming with a mobile computing device, comprising:
joining a game comprising at least a player;
capturing a video of the player in the game using a camera of the mobile computing device;
determining an object flow associated with the player from the video by detecting one or more key points of the player using a machine learning technique for performing at least one of an object recognition, a pose estimation, and an object flow construction on the video;
determining an affinity field map using the machine learning technique; and
determining a pose of the player based on the key points and the affinity field map.
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