US 12,230,104 B2
System and method for post-play reproduction of game outcomes
Dwayne R. Nelson, Las Vegas, NV (US); Bruno Rittner, Hausmannstaetten (AT); Matthew Hiu, Las Vegas, NV (US); and Shuangliang Zheng, Beijing (CN)
Assigned to IGT, Las Vegas, NV (US)
Filed by IGT, Las Vegas, NV (US)
Filed on Nov. 27, 2023, as Appl. No. 18/520,132.
Application 18/520,132 is a continuation of application No. 17/741,017, filed on May 10, 2022, granted, now 11,869,309.
Application 17/741,017 is a continuation of application No. 16/917,774, filed on Jun. 30, 2020, granted, now 11,335,167, issued on May 17, 2022.
Application 16/917,774 is a continuation of application No. 16/149,663, filed on Oct. 2, 2018, abandoned.
Prior Publication US 2024/0087416 A1, Mar. 14, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/326 (2013.01) [G07F 17/32 (2013.01); G07F 17/3213 (2013.01); G07F 17/3262 (2013.01); G07F 17/3267 (2013.01); A63F 2300/577 (2013.01); G07F 17/3209 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor responsive to a game outcome data capture event occurring in association with a play of a game comprising a game outcome determined based on a first game engine associated with an electronic gaming machine processing game outcome data, cause the processor to:
convert at least part of the game outcome data to at least part of a uniform resource locator, and
distribute the uniform resource locator, wherein when the distributed uniform resource locator is subsequently accessed in association with a second game engine that is independent of the electronic gaming machine, the second game engine processes the game outcome data converted to the uniform resource locator to redetermine the game outcome.