US 12,229,723 B2
Production asset library management
Katharine S. Navarre, Los Angeles, CA (US); Evan A. Binder, Los Angeles, CA (US); Andrew E. Wood, Pasadena, CA (US); Drew E. Perlman, Los Angeles, CA (US); Megan Stifter, Los Angeles, CA (US); Michael Breymann, San Francisco, CA (US); and Willian Padovani Germano, Sao Paulo (BR)
Assigned to Disney Enterprises, Inc., Burbank, CA (US)
Filed by Disney Enterprises, Inc., Burbank, CA (US)
Filed on May 20, 2021, as Appl. No. 17/326,158.
Claims priority of provisional application 63/032,356, filed on May 29, 2020.
Prior Publication US 2021/0374674 A1, Dec. 2, 2021
Int. Cl. G06Q 10/101 (2023.01); G06F 8/38 (2018.01); G06F 16/44 (2019.01); G06F 16/45 (2019.01); G06F 16/483 (2019.01)
CPC G06Q 10/101 (2013.01) [G06F 8/38 (2013.01); G06F 16/444 (2019.01); G06F 16/45 (2019.01); G06F 16/483 (2019.01)] 24 Claims
OG exemplary drawing
 
1. A system including a computing platform communicatively coupled to at least a first workstation, a remote second workstation remote from the computing platform, and a production asset library, the computing platform comprising a processing hardware, a game engine implemented as a visual development environment and a memory storing a software code configured to provide a multi-mode user interface (UI), the multi-mode UI including a first mode configured for use at the first workstation and a second mode configured for use at the remote second workstation;
the processing hardware configured to execute the software code to:
send, from the first workstation configured to be used by a first user, a request generated using the multi-mode UI in the first mode, to the remote second workstation configured to be used by a second user different from the first user, the request identifying a production asset and metadata specification;
receive, from the remote second workstation via a communication network, a payload produced by the second user at the remote second workstation using the multi-mode UI in the second mode, the payload including the production asset and production asset data including preview metadata describing a three-dimensional (3D) image of the production asset, a metadata type of the preview metadata being selected by the second user subject to one or more predefined constraints;
automatically generate, using the game engine and the preview metadata in response to receiving the payload, the 3D image of the production asset for display on one of the first workstation or a third workstation communicatively coupled to the computing platform as part of a validation process for the payload, the third workstation configured to be used by a third user;
receive, at the one of the first workstation or the third workstation in response to display of the 3D image of the production asset, a validation input for the production asset from one of the first user or the third user; and
publish, in response to receiving the validation input, the production asset data to the production asset library;
wherein the game engine implemented as the visual development environment automatically generating the 3D image of the production asset using the preview metadata enables the one of the first user or the third user to validate the production asset visually, in real-time with respect to receiving the payload produced by the second user.