US 12,226,705 B2
Method for controlling game apparatus, game system, and recording medium
Shigeru Chiba, Tokyo (JP); Junki Hirai, Tokyo (JP); Kai Inoue, Tokyo (JP); Akira Sakai, Tokyo (JP); Tsuguo Shinpo, Tokyo (JP); and Toshiaki Kanahara, Tokyo (JP)
Assigned to KONAMI DIGITAL ENTERTAINMENT CO., LTD., Tokyo (JP)
Filed by Konami Digital Entertainment Co., Ltd., Tokyo (JP)
Filed on Nov. 29, 2022, as Appl. No. 18/071,202.
Application 18/071,202 is a continuation of application No. PCT/JP2021/018702, filed on May 18, 2021.
Claims priority of application No. 2020-093902 (JP), filed on May 29, 2020.
Prior Publication US 2023/0091665 A1, Mar. 23, 2023
Int. Cl. A63F 13/87 (2014.01); A63F 13/355 (2014.01); A63F 13/812 (2014.01); A63F 13/86 (2014.01)
CPC A63F 13/87 (2014.09) [A63F 13/355 (2014.09); A63F 13/812 (2014.09); A63F 13/86 (2014.09)] 14 Claims
OG exemplary drawing
 
1. A non-transitory computer readable storage medium having recorded therein a program, the program causing a processor of a game apparatus to function as:
a game controller configured to execute a video game and generate video information indicative of a video of the video game; and
an acquirer configured to acquire message information that is output from a terminal apparatus configured to display a distributed video that is based on the video information, the message information including a message related to at least one of the distributed video or the video game, wherein the game controller is configured to, based on progress status information indicative of a progress status of the video game, incorporate the message included in the message information into the video of the video game.