US 12,226,704 B2
Virtual operation object control method and apparatus, storage medium, and electronic device
Zhihong Liu, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed on Feb. 15, 2022, as Appl. No. 17/672,644.
Application 17/672,644 is a continuation of application No. PCT/CN2020/127894, filed on Nov. 10, 2020.
Claims priority of application No. 202010054309.4 (CN), filed on Jan. 17, 2020.
Prior Publication US 2022/0168656 A1, Jun. 2, 2022
Int. Cl. A63F 13/55 (2014.01); A63F 13/69 (2014.01); A63F 13/837 (2014.01)
CPC A63F 13/837 (2014.09) [A63F 13/55 (2014.09); A63F 13/69 (2014.09); A63F 2300/8076 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for virtual object control in a game application, the method comprising:
controlling a first virtual object to perform attack operations on a plurality of second virtual objects in one or more unlocked virtual regions based on user input information, the plurality of second virtual objects being continuously generated;
accumulating virtual resources into a virtual resource set of the first virtual object, the virtual resources being generated for each of the attack operations performed on the second virtual objects in the one or more unlocked virtual regions;
detecting, by processing circuitry of an electronic device that executes the game application, a first virtual resource transfer operation when (i) the accumulated virtual resources are greater than or equal to an unlock threshold and (ii) a distance between a first detection indicator attached to the first virtual object and a second detection indicator of a first virtual obstacle is less than or equal to a first predetermined distance threshold,
the first virtual being located in a first virtual region of the one or more unlocked virtual regions in the game application, the first virtual obstacle being in a first locked state that prevents the first virtual object from entering a second virtual region in the game application;
in response to the first virtual resource transfer operation, switching, by the processing circuitry of the electronic device, the first virtual obstacle from the first locked state to a first unlocked state that allows the first virtual object to enter the second virtual region based on a reduction of a first predetermined quantity of the virtual resources from the virtual resource set of the first virtual object; and
controlling, by the processing circuitry of the electronic device, the first virtual object to move from the first virtual region into the second virtual region when a first control operation is detected.