US 11,902,603 B2
Methods and systems for utilizing live embedded tracking data within a live sports video stream
Sateesh Pedagadi, London (GB); Johannes Kuehnel, Graz (AT); Bradford Griffiths, London (GB); Christian Marko, Graz (AT); Raphael Reiners, Munich (DE); Brian Orefice, Chicago, IL (US); and Patrick Joseph Lucey, Chicago, IL (US)
Assigned to STATS LLC, Chicago, IL (US)
Filed by STATS LLC, Chicago, IL (US)
Filed on Aug. 19, 2022, as Appl. No. 17/821,002.
Claims priority of provisional application 63/260,482, filed on Aug. 20, 2021.
Prior Publication US 2023/0056531 A1, Feb. 23, 2023
Int. Cl. H04N 21/236 (2011.01); H04N 21/431 (2011.01); H04N 21/234 (2011.01); H04N 21/2187 (2011.01)
CPC H04N 21/23614 (2013.01) [H04N 21/2187 (2013.01); H04N 21/23418 (2013.01); H04N 21/4312 (2013.01)] 17 Claims
OG exemplary drawing
 
1. A method comprising:
receiving, by a computing system, a video stream of a game;
generating, by the computing system, tracking data corresponding to the video stream using one or more artificial intelligence models;
generating, by the computing system, interactive video data by multiplexing the video stream of the game with the tracking data to generate a multiplexed data stream, wherein the multiplexing includes mapping the tracking data with the video stream on a packet-by-packet basis; and
causing, by the computing system, a media player to render graphics corresponding to the tracking data over the video stream by sending the interactive video data including the multiplexed data stream to a client device executing the media player.