US 11,900,928 B2
System and method for adapted interactive experiences
Joel McKenzie, San Francisco, CA (US); and Qindi Zhang, Los Altos, CA (US)
Assigned to SoundHound AI IP, LLC, Santa Clara, CA (US)
Filed by SoundHound, Inc., Santa Clara, CA (US)
Filed on Dec. 23, 2017, as Appl. No. 15/853,780.
Prior Publication US 2019/0198016 A1, Jun. 27, 2019
Int. Cl. G10L 15/22 (2006.01); G06Q 30/0251 (2023.01); G10L 15/18 (2013.01); G10L 15/19 (2013.01)
CPC G10L 15/22 (2013.01) [G06Q 30/0267 (2013.01); G06Q 30/0271 (2013.01); G10L 15/1815 (2013.01); G10L 15/19 (2013.01)] 12 Claims
OG exemplary drawing
 
1. A method of delivering interactive experiences through a human-machine interface, the method comprising:
prior to a user engaging with the human-machine interface, the human-machine interface having not received any voice from the user, delivering an introductory message, which is verbal, defined in a selected interactive experience unit, the selected interactive experience unit being selected from a plurality of interactive experience units,
wherein each interactive experience unit includes an offer, a natural language grammar, and an offer value, and
wherein the offer value of the selected interactive experience unit is highest relative to each of the plurality of interactive experience units;
receiving a natural language expression from the user after starting delivery of the introductory message;
interpreting the natural language expression according to a natural language grammar defined within the selected interactive experience unit; and
responsive to the natural language expression matching the natural language grammar, determining an intent defined in the natural language grammar.