CPC G07F 17/3218 (2013.01) [G07F 17/3258 (2013.01); G07F 17/34 (2013.01)] | 20 Claims |
1. A gaming system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor in association with a sequence comprising a plurality of plays of a game, cause the processor to:
responsive to at least a designated quantity of symbols accumulated, over the plurality of plays of the game, at a plurality of symbol display positions of a symbol display position set associated with a progressive award and the symbol display position set being an active symbol display position set, determine a first total award, the first total award comprising at least the progressive award and any individual awards associated with the individual symbols accumulated at the plurality of symbol display positions of the symbol display position set associated with the progressive award, wherein the accumulation of at least the designated quantity of symbols over the plurality of plays of the game comprises at least one symbol accumulated in association with one of the plurality of plays of the game and at least one symbol accumulation in association with another one of the plurality of plays of the game,
responsive to at least the designated quantity of symbols accumulated, over the plurality of plays of the game, at the plurality of symbol display positions of the symbol display position set and the symbol display position set being an inactive symbol display position set, determine a second total award, the second total award comprising any individual awards associated with the individual symbols accumulated at the plurality of symbol display positions of the symbol display position set associated with the progressive award and excluding the progressive award, and
communicate data that results in a display, by a display device, of any determined total award.
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