CPC G06T 17/20 (2013.01) [G06T 15/005 (2013.01); G06T 15/80 (2013.01); G06T 17/205 (2013.01)] | 20 Claims |
1. A method of performing tessellation in a computer graphics system, the method comprising:
performing tessellation on one or more input patches to generate a plurality of primitives defined by vertices, the tessellation comprising adding one or more new child vertices and calculating a displacement factor for each newly added child vertex; and
generating a world space parameter for each vertex by modifying a target world space parameter for a child vertex using the displacement factor for the child vertex and world space parameters for parent vertices of the child vertex;
wherein the world space parameter is used for rendering objects in a scene.
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