US 11,899,840 B2
Haptic emulation of input device
Kevin Wayne Beck, Raleigh, NC (US); Russell Speight VanBlon, Raleigh, NC (US); Thorsten Peter Stremlau, Morrisville, NC (US); and Aaron Michael Stewart, Raleigh, NC (US)
Assigned to Lenovo (Singapore) Pte. Ltd., Singapore (SG)
Filed by Lenovo (Singapore) Pte. Ltd., Singapore (SG)
Filed on Mar. 23, 2021, as Appl. No. 17/210,014.
Prior Publication US 2022/0308669 A1, Sep. 29, 2022
Int. Cl. G06F 3/01 (2006.01); G06F 3/04886 (2022.01)
CPC G06F 3/016 (2013.01) [G06F 3/014 (2013.01); G06F 3/04886 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A method, comprising:
detecting, using a processor of an information handling device and in a virtual environment, a user input directed to a virtual human input device;
accessing, from a data store, sensation data associated with user interaction with a real-world counterpart device of the virtual human input device, wherein acquiring the sensation data occurs during the user's normal utilization of the real-world counterpart device and comprises dynamically recording and passively collecting interaction data of the user with the real-world counterpart device, wherein the sensation data comprises a nature of a real-world environment associated with the user input directed to the virtual human input device and hand characteristic data, wherein the nature of the real-world environment comprises at least one contextual aspect of the environment; and
providing, based on the sensation data and using a wearable haptic device, a haptic output responsive to the user input, wherein the haptic output emulates an interaction feel of the user input provided to the real-world counterpart device utilizing the sensation data to adjust characteristics of the haptic output to match characteristics of the sensation data, wherein the providing comprises modifying the sensation data utilized to provide the haptic output based upon the hand characteristic data.