US 12,224,055 B2
System and method for adaptive configuration of computerized cognitive training programs
Andrew C. Heusser, Newburyport, MA (US)
Assigned to Akili Interactive Labs, Inc., Boston, MA (US)
Filed by Akili Interactive Labs, Inc., Boston, MA (US)
Filed on Jun. 17, 2021, as Appl. No. 17/351,036.
Prior Publication US 2022/0406439 A1, Dec. 22, 2022
Int. Cl. G16H 20/70 (2018.01); A61B 5/16 (2006.01); G06N 5/04 (2023.01); G09B 19/00 (2006.01); G16H 40/67 (2018.01); G16H 50/20 (2018.01); G16H 50/70 (2018.01); G06F 3/0481 (2022.01)
CPC G16H 20/70 (2018.01) [A61B 5/16 (2013.01); G06N 5/04 (2013.01); G09B 19/00 (2013.01); G16H 40/67 (2018.01); G16H 50/20 (2018.01); G16H 50/70 (2018.01); G06F 3/0481 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for configuring a user interface within a computerized cognitive training regimen, comprising:
presenting, with a processor communicably engaged with a computing device, one or more instances of the computerized cognitive training regimen to a user, the computerized cognitive training regimen comprising two or more computerized cognitive training tasks presented via a display of the computing device, wherein a first task in the two or more computerized cognitive training tasks is configured to target a first cognitive ability of the user and a second task in the two or more computerized cognitive training tasks is configured to target a second cognitive ability of the user,
wherein the computerized cognitive training regimen comprises an interactive video game in which the two or more computerized cognitive training tasks are gameplay tasks associated with a gameplay progression of the interactive video game,
wherein each task in the two or more computerized cognitive training tasks comprises a set of computerized stimuli or interactions comprising dynamically rendered graphical elements rendered at a first graphical user interface screen of the interactive video game according to at least one response-deadline procedure;
receiving, with the processor via the computing device, a plurality of user input data in response to the two or more computerized cognitive training tasks,
wherein the plurality of user input data comprises a plurality of sensor data derived from an interaction of the user with a sensor device in response to the set of computerized stimuli or interactions;
processing, with the processor, the plurality of user input data according to a cognitive assessment model to determine a quantified measure of the first cognitive ability of the user and the second cognitive ability of the user for each instance in the one or more instances of the computerized cognitive training regimen;
analyzing, with the processor, the first cognitive ability of the user and the second cognitive ability of the user for each instance in the one or more instances of the computerized cognitive training regimen to determine at least one gameplay progression criterion for the interactive video game;
processing, with the processor, the plurality of user input data according to the cognitive assessment model to determine a predicted measure of efficacy for each task in the two or more computerized cognitive training tasks;
configuring, with the processor, a subsequent graphical user interface screen of the interactive video game according to the quantified measure of the first cognitive ability of the user and the second cognitive ability of the user and the at least one gameplay progression criterion,
wherein configuring the subsequent graphical user interface screen of the interactive video game comprises configuring or modifying a first set of computerized stimuli or interactions associated with a first task in the two or more computerized cognitive training tasks according to the predicted measure of efficacy,
wherein configuring or modifying the first set of computerized stimuli or interactions comprises dynamically modifying at least one graphical element in the first set of computerized stimuli or interactions,
wherein the at least one graphical element comprises a therapeutically active element configured to target the first cognitive ability of the user,
wherein the predicted measure of efficacy comprises a predicted incremental measure of improvement in the first cognitive ability of the user and/or the second cognitive ability of the user; and
presenting, with the processor via the display of the computing device, the subsequent graphical user interface screen of the interactive video game to the user.