US 12,223,807 B2
Method, system, and computer program product for interactive sports game
Casey Alexander Huke, Washington, DC (US)
Assigned to AdrenalineIP, Washington, DC (US)
Filed by AdrenalineIP, Washington, DC (US)
Filed on Mar. 27, 2023, as Appl. No. 18/190,261.
Application 18/190,261 is a continuation of application No. 17/124,927, filed on Dec. 17, 2020, granted, now 11,615,676.
Application 17/124,927 is a continuation of application No. 16/441,516, filed on Jun. 14, 2019, granted, now 10,872,503, issued on Dec. 22, 2020.
Application 16/441,516 is a continuation in part of application No. 16/232,277, filed on Dec. 26, 2018, granted, now 10,395,483, issued on Aug. 27, 2019.
Claims priority of provisional application 62/609,472, filed on Dec. 22, 2017.
Prior Publication US 2023/0237880 A1, Jul. 27, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); A63F 13/828 (2014.01)
CPC G07F 17/3288 (2013.01) [A63F 13/828 (2014.09); G07F 17/3209 (2013.01); G07F 17/3276 (2013.01)] 11 Claims
OG exemplary drawing
 
1. A computer implemented method comprising, executing on one or more processors:
obtaining, first information about a live action game;
comparing the first information to one or more predetermined factors to determine that there is missing information;
outputting, on a display of a communication device, at least a portion of the first information and historical information for a participant or group of participants participating in the live action game;
determining whether to replace the missing information or proceed to second information;
after determining to replace the missing information, populating information from the live action game into the first information; and
after determining not to replace the missing information, obtaining second information from the live action game.