CPC G07F 17/3244 (2013.01) [G07F 17/3276 (2013.01)] | 20 Claims |
1. An electronic gaming system for conducting an electronic game, the electronic gaming system comprising:
at least one memory with instructions stored thereon; and
at least one processor executing the instructions, wherein execution of the instructions causes the at least one processor to:
receive a first amount of credits comprising a first credit contribution from a first client device of a plurality of client devices for a play of the electronic game, wherein the first client device is associated with a first player account of a plurality of player accounts, wherein each of the plurality of player accounts is associated with a client device of the plurality of client devices associated with the electronic game, the first client device comprising an electronic gaming device;
receive a second amount of credits comprising a second credit contribution from a second client device of the plurality of client devices for the play of the electronic game, wherein the second client device is associated with a second player account of the plurality of player accounts;
determine that the first player account and the second player account are participating in the play of the electronic game based on receipt of the first amount of credits and the second amount of credits;
in response to selection of a spin button at the first client device, cause a plurality of reels to spin and stop at each client device of the plurality of client devices, wherein the spin and stop of the plurality of reels is associated with a game outcome for the play;
determine a first outcome amount to provide to the first player account based upon the first amount of credits and the game outcome;
determine a second outcome amount to provide to the second player account based upon the second amount of credits and the game outcome;
cause display of a first credit balance associated with the first player account at the first client device, the first credit balance comprising the first amount of credits;
cause display of a second credit balance associated with the second player account at the second client device, the second credit balance comprising the second amount of credits; and
provide the second credit balance to the second player account based upon a cash out request received from the second client device, wherein after the cash out request is received, at least the first player account and a third player account of the plurality of player accounts still participate in the electronic game.
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