| CPC G06Q 20/123 (2013.01) [G06F 21/602 (2013.01); G06Q 20/326 (2020.05); G06Q 20/342 (2013.01); G06Q 20/38215 (2013.01); G06Q 20/40 (2013.01); G06Q 30/0185 (2013.01); G06Q 20/1235 (2013.01); G06Q 20/3672 (2013.01); G06Q 2220/00 (2013.01)] | 22 Claims |

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1. A method for facilitating transactions for real-world items in video games using digital tokens, comprising:
providing a video game instance of a video game running on a user device;
accessing, via a video game instance being executed, an application programming interface (API) of a video game integration system of a tokenization platform, wherein the tokenization platform is configured to generate digital tokens that are cryptographically linked with respective virtual representations of respective real-world items, each respective virtual representation having a set of digital attributes that: (i) correspond to a respective set of real-world item attributes of the respective real-world item to which the respective virtual representation corresponds, and (ii) includes a token identifier that identifies its respective digital token, wherein each digital token is stored on a cryptographic ledger and is redeemable by a respective owner of the digital token to initiate fulfillment of the respective real-world item represented by the digital token via a graphical user interface of a digital wallet application;
receiving, by the video game instance, an electronic in-game advertisement from the video game integration system, wherein the electronic in-game advertisement is an advertisement to transact for an advertised real-world item represented by an advertised digital token generated by the tokenization platform and includes a visual indicum corresponding to the advertised digital token;
presenting, by the video game instance, the electronic in-game advertisement to the user via a display device of the user device;
facilitating, by the video game instance, a transaction by the user for the advertised real-world item;
in response to the user successfully transacting for the advertised real-world item, transmitting, via the video game instance, a request to the video game integration system requesting that the tokenization platform update ownership data of the advertised digital token to reflect that the user is the respective owner of the advertised digital token, wherein in response to the request the tokenization platform assigns the advertised digital token to an account of the user on the cryptographic ledger to reflect that the user is the owner of the advertised digital token; and
facilitating redemption of the advertised digital token upon receipt of a redemption request that indicates the token identifier of the advertised digital token and an account identifier associated with the account of the user by initiating fulfillment of the advertised real-world item to the user in response to verifying that the advertised digital token is owned by the user based on the token identifier, the account, and the cryptographic ledger.
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